And this is exactly the level of education all new Cims move in with. All the open jobs are for uneducated Cims. The balance of workers and workplaces, is quickly achieved for one simple reason. This is first reduced by zoning for commercial shops, as they require some workers, and then completely rectified by adding generic industry which has the most workplaces of any zonable building, especially once it levels up. Since every city begins with residential zones it inevitably has unemployment issues after first Cims move in. I actually made it into its own video as I enjoyed building it so much that I made a speed build timelapse video of it for your viewing please. I am going to use this totally new city purpose built for this video guide to showcase this to you. The not enough workers and not enough educated workers messages you get from industrial and commercial zones respectively.īut do keep in mind that later I will explain why the message on the industrial buildings can be caused by two separate underlying problems. So let’s first address the main difference between two similar issues which have completely different causes. Which is kinda funny but also appropriate because half of the problem I will be talking about is the education of in game Cims. As this guide, like all my previous tutorials and guides, is for both newcomers and experienced players it will be informative but also educational.